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Mass effect turian homeworld
Mass effect turian homeworld






mass effect turian homeworld

They'll need to depend on gigantic fighter swarms. They'll take fire from thousands of kilometers out and have absolutely no means of responding. HW capital ships are more or less entirely worthless against ME ships. That means their energy weapons are just as irrelevant as ME energy weapons, too short ranged for general use. Plus, their tactical FTL is extremely limited compared to that available to ME. On the other hand, Homeworld ships are very slow comparatively, and have weapons ranges in the low triple digit km at the most if those 10 km/s mass driver rounds are expected to hit anything not sitting still. Dreadnaught scale ships take 2-3 weeks to build as opposed to the months to years it takes a Citadel Race, and strategic FTL speeds are much higher outside of Mass Relays. The only way Reapers could win is if they could cause so many casualties that the Hiigarans ran out of men to man the ships thank to the low population they have (about 500 million to maybe a billion)īasically Homeworld has a massive strategic advantage matched by a just as massive tactical disadvantage. This is without the improvements mass effect fields would have to their ships or what VI's would do to improve there processes. Homeworld ships can fight Reapers 1 to 1 at heavy capital ship level and can build a dreadnaught class ship in just a few days. Unless their are more Reapers then is thought then the Hiigarans will murder rape them. For indepth history and culture check the wiki.ĥ. Kiith then will debate and vote in the New Daiamid according to how many members they have. Once they were about blood ties but by HW2 they are about the values each kiith represents. Kiiths are the main unit of politics with people belonging to one Kiith or another. Though one thing is that tactical hyperspace jumps to get in the same area as a enemy or to run away are both well used tactics.Ĥ. That is what I remember at least though in this I may well be wrong.

mass effect turian homeworld

Also Carriers to provide in battle repair and reinforcements for the screen. General doctrine is heavy capital ships as the big hitters with a screen of frigates for helping that punch or protecting while fighters and corvettes focus on taking out the screen or protecting it. We would need a map that the Somtaaw mothership took and a time line.ģ. As for short jump cores I don't think anyone has done any calculations. For the Great Hyperspace Core the minimum speed is 120 light years per day going by the first game. Slower but more powerful weapons (triple digit kiloton to low megaton weapons but with speeds in KM/s and not percentage of the speed of light) that goes with slower accelerating but more armored ships (no inertial compensation fields sucks).Ģ.








Mass effect turian homeworld